Marketing needed structure, not just more output.
Marketing was fragmented, overly skewed toward Web3 audiences, and not yet structured around the broader player base needed for the core game product.
Built Tatsu's marketing function from a minimal starting point into a structured, multi-channel operation spanning brand, campaigns, community, launch support, and workflow systems.
Marketing was fragmented, overly skewed toward Web3 audiences, and not yet structured around the broader player base needed for the core game product.
Tatsu needed stronger visibility beyond Discord, a more coherent brand identity, and campaigns that could support both early audience-building and eventual go-to-market needs for the main product.
Created the core marketing function from scratch, helped define team structure and responsibilities, and built foundational workflows for campaign delivery.
Shaped branding strategy and market-facing messaging, supported launch preparation and audience development, and helped bridge product direction with campaign execution.
Coordinated with leadership, product, community, and external partners across playtests, showcase assets, Tokyo Game Show support, and ongoing campaign beats.
Clarified support areas, trained specialists across PR/Comms, Social, and Content, and introduced workflows that made campaign planning and delivery more reliable.
Balanced messaging across Discord, social, newsletters, playtests, livestreams, and Telegram activations while keeping campaigns tied back to product and brand narrative.
Built campaign foundations and recurring content structures that supported playtests, showcase moments, roadmap communications, and later launch preparation.
The brand had to speak to game players and Web3-adjacent audiences without losing coherence.
The product was emerging in a crowded environment where visibility and differentiation were not guaranteed.
The function itself had to be created at the same time campaigns, launch support, and community-facing execution still had to move.
Created a marketing team and operating structure with clearer role coverage across PR/Comms, Social, and Content.
Supported integrated campaigns that grew Discord, newsletter, and X while expanding visibility beyond a narrow starting footprint.
Built campaign logic spanning pre-launch, launch, and liveops, including support for playtests, roadmap communications, and Tokyo Game Show 2024 activations.
Use a cropped planning view that shows how campaign delivery became more structured.
Add a strong public-facing asset that reflects the campaign layer supported by the function.
Show one newsletter or announcement example that reinforces the multi-channel execution environment.
Use a redacted team or workflow diagram to show how requests, planning, and delivery were coordinated.
This project demonstrates my ability to build marketing structure from zero in an ambiguous environment, align multiple teams around a more coherent go-to-market direction, and create a foundation that supports both immediate campaigns and longer-term scale.